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Its core interaction is built on the open-source mineflayer framework, while the interface is written in C# with WPF and runs on Windows. It bundles AI provider presets, QQ bridging, a protocol proxy, and many behavior toggles, so once the server and model are configured you can start playing.\u003C\u002Fp>\n\u003Cblockquote>\n\u003Cp>Command your bot in plain language and hand the repetitive grinding to it.\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Ch2 id=\"key-features\">Key Features\u003C\u002Fh2>\u003Cul>\n\u003Cli>\u003Cstrong>Natural-language commands\u003C\u002Fstrong>: direct it to move, follow, mine, craft, build, farm, or fight in everyday words\u003C\u002Fli>\n\u003Cli>\u003Cstrong>AI provider presets\u003C\u002Fstrong>: groups of 30+ built-in providers that auto-fill the endpoint and model name, with one-click model listing\u003C\u002Fli>\n\u003Cli>\u003Cstrong>QQ bot bridge\u003C\u002Fstrong>: a built-in NapCat protocol client communicating over OneBot11, with in-game and QQ replies kept separate\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Protocol proxy\u003C\u002Fstrong>: a bundled ViaProxy lets the bot join servers of different versions\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Multi-instance management\u003C\u002Fstrong>: each bot keeps its own configuration and run state, and instances can run at once\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Trigger modes\u003C\u002Fstrong>: hybrid, owner_only, keyword_only, and owner_keyword modes for different scenarios\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Command prompts\u003C\u002Fstrong>: map a fixed keyword straight to a game command, such as \u003Ccode>!home\u003C\u002Fcode> for \u003Ccode>\u002Fhome\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Behavior reflexes\u003C\u002Fstrong>: optional auto-defense, auto-eating, tool switching, TPA acceptance, auto-login, and death return\u003C\u002Fli>\n\u003Cli>\u003Cstrong>MCP access\u003C\u002Fstrong>: local stdio and cloud HTTP modes let clients such as Claude or Cursor drive the bot\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Appearance and updates\u003C\u002Fstrong>: dark mode, drag-and-drop backgrounds, custom accent color, and update checks at startup\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2 id=\"target-audience\">Target Audience\u003C\u002Fh2>\u003Cul>\n\u003Cli>Players who run their own Minecraft server\u003C\u002Fli>\n\u003Cli>Survival players who want idle automation\u003C\u002Fli>\n\u003Cli>People who want an AI bot in their QQ group\u003C\u002Fli>\n\u003Cli>mineflayer developers\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2 id=\"quick-start\">Quick Start\u003C\u002Fh2>\u003Col>\n\u003Cli>Open Settings, download and install the Node.js runtime, then download the bot base package\u003C\u002Fli>\n\u003Cli>Back on the home page click &quot;Create bot&quot; and fill in the server address, port, version, username, and auth type\u003C\u002Fli>\n\u003Cli>In the AI configuration pick a provider, enter your API key, and use &quot;Fetch models&quot; to choose a chat model\u003C\u002Fli>\n\u003Cli>Enter your own game ID as the owner name and choose the chat mode (whisper, the \u003Ccode>\u002Ftell\u003C\u002Fcode> private mode, is recommended)\u003C\u002Fli>\n\u003Cli>Optionally enable behavior switches such as auto-defense or auto-eating, then save and start\u003C\u002Fli>\n\u003Cli>In the in-game chat box type \u003Ccode>\u002Ftell &lt;bot name&gt; &lt;what you want it to do&gt;\u003C\u002Fcode> to issue commands\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Ch2 id=\"core-advantages\">Core Advantages\u003C\u002Fh2>\u003Cul>\n\u003Cli>\u003Cstrong>Ready out of the box\u003C\u002Fstrong>: the runtime download and base-package patching are built in, with no manual mineflayer setup\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Chinese-friendly\u003C\u002Fstrong>: the interface, docs, and troubleshooting guide are all in Chinese, so beginners get going fast\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Two channels at once\u003C\u002Fstrong>: the bot stays online in-game and on QQ, with replies kept on the right channel\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Cross-version access\u003C\u002Fstrong>: ViaProxy lets the bot join servers of old and new versions alike\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Model freedom\u003C\u002Fstrong>: works with 30+ providers at home and abroad plus local deployments, with keys in your hands\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2 id=\"system-requirements\">System Requirements\u003C\u002Fh2>\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Item\u003C\u002Fth>\n\u003Cth>Requirement\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>OS\u003C\u002Ftd>\n\u003Ctd>Windows 10 or later\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Runtime\u003C\u002Ftd>\n\u003Ctd>.NET 8 (the standalone single-file build needs none)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Dependencies\u003C\u002Ftd>\n\u003Ctd>Node.js runtime, bot base package\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Optional\u003C\u002Ftd>\n\u003Ctd>Java 17 or later (when using ViaProxy)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2 id=\"notes\">Notes\u003C\u002Fh2>\u003Cul>\n\u003Cli>The bot may trip a server&#39;s anti-cheat on join; if it is kicked, adjust its action frequency or disable related actions\u003C\u002Fli>\n\u003Cli>You must provide your own AI provider API key, and chat or vision depends on models that support the matching interface\u003C\u002Fli>\n\u003Cli>The QQ feature requires the bot&#39;s QQ number to match the one you log in with, or it will stall at the QR scan\u003C\u002Fli>\n\u003Cli>Some servers force a resource pack, so the first join may take a while\u003C\u002Fli>\n\u003C\u002Ful>\n",1793364743661]