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same fields as local games\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Metadata plugins\u003C\u002Fstrong>: replace or supplement cover, summary and score sources, with several enabled at once\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Script plugins\u003C\u002Fstrong>: run PowerShell scripts on game start, exit and other events\u003C\u002Fli>\n\u003Cli>\u003Cstrong>UI themes\u003C\u002Fstrong>: distributed as \u003Ccode>.pthm\u003C\u002Fcode> packages while extensions use \u003Ccode>.pext\u003C\u002Fcode>, with manifests named \u003Ccode>theme.yaml\u003C\u002Fcode> and \u003Ccode>extension.yaml\u003C\u002Fcode>\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2 id=\"target-audience\">Target Audience\u003C\u002Fh2>\u003Cul>\n\u003Cli>Players hoarding games across stores\u003C\u002Fli>\n\u003Cli>Couch players using a controller\u003C\u002Fli>\n\u003Cli>Collectors of emulator ROM sets\u003C\u002Fli>\n\u003Cli>People wanting one tidy game library\u003C\u002Fli>\n\u003Cli>Users automating their launch flow\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2 id=\"quick-start\">Quick Start\u003C\u002Fh2>\u003Col>\n\u003Cli>Run \u003Ccode>Playnite1064.exe\u003C\u002Fcode> to install, or extract the \u003Ccode>10.64.7z\u003C\u002Fcode> portable package and start it directly\u003C\u002Fli>\n\u003Cli>Open the library manager, pick the platforms to connect, sign in and tick the games to import\u003C\u002Fli>\n\u003Cli>Let metadata download finish, then combine platform, genre and tag filters to browse\u003C\u002Fli>\n\u003Cli>Browse the add-on window to install themes, metadata plugins or scripts, and update installed add-ons there\u003C\u002Fli>\n\u003Cli>Switch to fullscreen mode for couch play and launch games with a controller\u003C\u002Fli>\n\u003Cli>If something crashes, create a diagnostics package from the About Playnite menu and attach it to the report\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Ch2 id=\"system-requirements\">System Requirements\u003C\u002Fh2>\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Item\u003C\u002Fth>\n\u003Cth>Requirement\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>OS\u003C\u002Ftd>\n\u003Ctd>Windows 10 or Windows 11\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Runtime\u003C\u002Ftd>\n\u003Ctd>.NET Framework 4.6.2\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Architecture\u003C\u002Ftd>\n\u003Ctd>x86 (32-bit process)\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Package\u003C\u002Ftd>\n\u003Ctd>Installer about 145 MB, portable 7z about 134 MB\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2 id=\"notes\">Notes\u003C\u002Fh2>\u003Cul>\n\u003Cli>\u003Cstrong>Library plugins need upkeep\u003C\u002Fstrong>: each platform interface is implemented by its plugin, so renew the plugin when a login or endpoint changes\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Data location follows install type\u003C\u002Fstrong>: the installer keeps data in \u003Ccode>%AppData%\u002FPlaynite\u003C\u002Fcode>, the portable build writes into its own program folder\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Controller mapping relies on a database\u003C\u002Fstrong>: fullscreen gamepad buttons come from \u003Ccode>gamecontrollerdb.txt\u003C\u002Fcode>, so unusual controllers may need extra mappings\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Metadata depends on third parties\u003C\u002Fstrong>: covers and summaries come from external sources, which can leave gaps when a source changes\u003C\u002Fli>\n\u003C\u002Ful>\n",1794593719720]