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platform.",{"description":245,"readmeHtml":246},"PCL FE is a Minecraft launcher for Windows, forked from PCL2, with built-in Terracotta multiplayer and fixed Authlib-Injector and Microsoft login flows.","\u003Ch2 id=\"project-overview\">Project Overview\u003C\u002Fh2>\u003Cp>PCL FE is maintained by paopao340 as a fork of PCL2, a modified Minecraft launcher written in VB.NET and WPF and targeting .NET Framework 4.8. It keeps the original interface and animations, builds Terracotta multiplayer into the launcher so hosting a room yields a code like \u003Ccode>U\u002FXXXX-XXXX-XXXX-XXXX\u003C\u002Fcode> without port forwarding, and fixes the Authlib-Injector and Microsoft login flows. Dynamic video wallpapers were removed, leaving only static ones.\u003C\u002Fp>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Item\u003C\u002Fth>\n\u003Cth>Value\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>Version\u003C\u002Ftd>\n\u003Ctd>1.3.5, VersionCode 436\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Platform\u003C\u002Ftd>\n\u003Ctd>Windows 10 \u002F 11\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Stack\u003C\u002Ftd>\n\u003Ctd>VB.NET + WPF, .NET Framework 4.8\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Projects\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>PCLPro\u002F\u003C\u002Fcode>, \u003Ccode>PCLCS\u002F\u003C\u002Fcode>, \u003Ccode>MeloongCore\u002F\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Distribution\u003C\u002Ftd>\n\u003Ctd>A single EXE, runs portably\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cblockquote>\n\u003Cp>A PCL2 fork that keeps the original feel while fixing multiplayer and external login.\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Ch2 id=\"key-features\">Key Features\u003C\u002Fh2>\u003Cul>\n\u003Cli>\u003Cstrong>Built-in Terracotta\u003C\u002Fstrong>: the multiplayer page hosts a room directly and shows a code like \u003Ccode>U\u002FXXXX-XXXX-XXXX-XXXX\u003C\u002Fcode>, with the module pulled from the \u003Ccode>Terracotta_Module.zip\u003C\u002Fcode> asset\u003C\u002Fli>\n\u003Cli>\u003Cstrong>External login\u003C\u002Fstrong>: drop an \u003Ccode>authlib-injector:yggdrasil-server:\u003C\u002Fcode> address into the window to set the auth server and fill in the register URL\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Microsoft login fix\u003C\u002Fstrong>: the OAuth Client ID is injected through \u003Ccode>PCL_MS_CLIENT_ID\u003C\u002Fcode> and never stored in the repository\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Textures and wallpapers\u003C\u002Fstrong>: texture downloads fall back to alternate lines, and map screenshots can be set as static wallpapers\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Version isolation\u003C\u002Fstrong>: the PCL2 instance model is kept, and isolation turns on automatically when a version folder contains \u003Ccode>mods\u003C\u002Fcode> or \u003Ccode>saves\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Single-file build\u003C\u002Fstrong>: the output is \u003Ccode>Plain Craft Launcher Fork Enhanced.exe\u003C\u002Fcode>, which runs as a portable build\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2 id=\"interface-and-controls\">Interface and Controls\u003C\u002Fh2>\u003Cul>\n\u003Cli>\u003Cstrong>Home layout\u003C\u002Fstrong>: left-hand navigation switches between launch, download, multiplayer and settings pages with the original card styling\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Multiplayer page\u003C\u002Fstrong>: shows the room code and online members, and checks Terracotta-related Windows firewall rules before hosting\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Instance page\u003C\u002Fstrong>: manages mods, saves and resource packs per isolated version with shortcuts to their folders\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Drag and drop\u003C\u002Fstrong>: dropping an Authlib address or a modpack into the window starts the matching flow\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Settings\u003C\u002Fstrong>: login method, download source, Java list and memory allocation are adjusted on one settings page\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2 id=\"target-audience\">Target Audience\u003C\u002Fh2>\u003Cul>\n\u003Cli>Minecraft Java Edition players\u003C\u002Fli>\n\u003Cli>Players who host multiplayer rooms\u003C\u002Fli>\n\u003Cli>Users of external auth servers\u003C\u002Fli>\n\u003Cli>Developers building a modified launcher\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2 id=\"quick-start\">Quick Start\u003C\u002Fh2>\u003Col>\n\u003Cli>Run \u003Ccode>PCLFE_1.3.5.exe\u003C\u002Fcode> directly on Windows 10 \u002F 11, no installation needed\u003C\u002Fli>\n\u003Cli>Check the Java list in settings, where detected runtimes are scanned and sorted\u003C\u002Fli>\n\u003Cli>Install a game version from the download page and wait for libraries and assets\u003C\u002Fli>\n\u003Cli>Open the multiplayer page, host a room and share the \u003Ccode>U\u002FXXXX-XXXX-XXXX-XXXX\u003C\u002Fcode> code\u003C\u002Fli>\n\u003Cli>For external login, drop \u003Ccode>authlib-injector:yggdrasil-server:&lt;address&gt;\u003C\u002Fcode> into the window\u003C\u002Fli>\n\u003C\u002Fol>\n\u003Ch2 id=\"system-requirements\">System Requirements\u003C\u002Fh2>\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>Item\u003C\u002Fth>\n\u003Cth>Requirement\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>OS\u003C\u002Ftd>\n\u003Ctd>Windows 10 \u002F 11\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Runtime\u003C\u002Ftd>\n\u003Ctd>.NET Framework 4.8\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Build environment\u003C\u002Ftd>\n\u003Ctd>Visual Studio 2022 with .NET desktop and VB workloads\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>Game dependency\u003C\u002Ftd>\n\u003Ctd>A Java runtime for launching Minecraft\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2 id=\"notes\">Notes\u003C\u002Fh2>\u003Cul>\n\u003Cli>\u003Cstrong>Keys stay out of the repo\u003C\u002Fstrong>: Microsoft login and CurseForge need the \u003Ccode>PCL_MS_CLIENT_ID\u003C\u002Fcode> and \u003Ccode>PCL_CURSEFORGE_API_KEY\u003C\u002Fcode> environment variables\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Wallpaper limits\u003C\u002Fstrong>: only static image wallpapers are supported, with no dynamic video wallpaper\u003C\u002Fli>\n\u003Cli>\u003Cstrong>Multiplayer depends on the service\u003C\u002Fstrong>: room codes are issued by Terracotta, so hosting fails when the service is unreachable\u003C\u002Fli>\n\u003C\u002Ful>\n",1794593827239]