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Player模拟器，支持桌面和Web（通过WebAssembly），用于在Flash停用后继续播放Flash内容。",{"owner":235,"repo":236,"repoId":237,"category":45,"subgroup":46,"language":188,"tags":238,"starCount":241,"ownerUid":242,"latestTag":243,"platforms":244,"lastReleaseTime":245,"downloadCount":246,"description":247},"libretro","RetroArch",689344,[239,235,240],"c","retroarch",14223,1812827,"v1.22.2",[230],"2025-11-20T03:12:17Z",15811,"libretro API的参考前端，一个跨平台、功能丰富的模拟器前端，支持大量游戏机模拟器核心，提供着色器、回放、延迟消除等高级功能。",{"owner":249,"repo":250,"repoId":251,"category":45,"subgroup":46,"language":188,"tags":252,"starCount":256,"ownerUid":257,"latestTag":258,"platforms":259,"lastReleaseTime":260,"downloadCount":261,"description":262},"xemu-project","xemu",241270996,[253,217,219,254,255],"emulation","original-xbox","xbox",4257,61253676,"pre-release",[227,228,40],"2026-11-11T19:43:40Z",675,"一款开源的 Xbox 模拟器，允许用户在 PC 上玩 Xbox 游戏。",{"owner":264,"repo":264,"repoId":265,"category":45,"subgroup":46,"language":215,"tags":266,"starCount":267,"ownerUid":268,"latestTag":269,"platforms":270,"lastReleaseTime":271,"downloadCount":272,"description":273},"touchHLE",573107980,[],3969,128069185,"v0.3.0",[227,228,230],"2026-10-01T13:43:22Z",1988,"一款用于在 PC 上运行早期 iOS 应用（iPhone OS 2.0–3.1.3）的开源模拟器，支持 macOS、Linux 和 Windows。",{"description":275,"readmeHtml":276},"DXVK 是一个把 Direct3D 8\u002F9\u002F10\u002F11 转译为 Vulkan 的兼容层，用于在 Linux 与 Wine 上运行老 D3D 游戏。","\u003Ch2 id=\"项目概述\">项目概述\u003C\u002Fh2>\u003Cp>DXVK 把 Direct3D 8\u002F9\u002F10\u002F11 的绘制调用翻译成 Vulkan 命令，全程以一组替换 DLL 的形式插在游戏与驱动之间。游戏照常加载 \u003Ccode>d3d11.dll\u003C\u002Fcode> 或 \u003Ccode>d3d9.dll\u003C\u002Fcode>，实际执行的是 DXVK 的转译层，再由 Vulkan 驱动落到 GPU。它最早用于在 Wine 下跑 Windows 游戏，现在也被拿来当作原生移植的渲染后端。\u003C\u002Fp>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>项目\u003C\u002Fth>\n\u003Cth>内容\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>平台\u003C\u002Ftd>\n\u003Ctd>Linux、Wine，另提供 Windows 构建\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>语言 \u002F 构建\u003C\u002Ftd>\n\u003Ctd>C++17，Meson 0.58 以上\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>转译接口\u003C\u002Ftd>\n\u003Ctd>D3D8、D3D9、D3D10、D3D11、DXGI\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>目标接口\u003C\u002Ftd>\n\u003Ctd>Vulkan 1.3\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>版本 \u002F 许可\u003C\u002Ftd>\n\u003Ctd>3.1.1 \u002F zlib\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cblockquote>\n\u003Cp>让 D3D 游戏以为自己跑在 Windows 上，实际走的是 Vulkan。\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Ch2 id=\"核心能力\">核心能力\u003C\u002Fh2>\u003Cul>\n\u003Cli>\u003Cstrong>D3D9 转译\u003C\u002Fstrong>：处理固定管线与着色器模型，覆盖大量 2000 年代游戏\u003C\u002Fli>\n\u003Cli>\u003Cstrong>D3D11 转译\u003C\u002Fstrong>：由 \u003Ccode>d3d11.dll\u003C\u002Fcode> 与 \u003Ccode>dxgi.dll\u003C\u002Fcode> 支撑 DX11 作品\u003C\u002Fli>\n\u003Cli>\u003Cstrong>DXGI 呈现\u003C\u002Fstrong>：交换链、全屏切换与帧率限制由 \u003Ccode>dxgi.dll\u003C\u002Fcode> 接管\u003C\u002Fli>\n\u003Cli>\u003Cstrong>状态合并\u003C\u002Fstrong>：把冗余的管线与描述符绑定合并，降低每帧 CPU 提交开销\u003C\u002Fli>\n\u003Cli>\u003Cstrong>着色器缓存\u003C\u002Fstrong>：编译结果落盘复用，位置由 \u003Ccode>DXVK_SHADER_CACHE_PATH\u003C\u002Fcode> 指定\u003C\u002Fli>\n\u003Cli>\u003Cstrong>HUD 诊断\u003C\u002Fstrong>：\u003Ccode>DXVK_HUD\u003C\u002Fcode> 可开 \u003Ccode>fps\u003C\u002Fcode>、\u003Ccode>frametimes\u003C\u002Fcode>、\u003Ccode>drawcalls\u003C\u002Fcode>、\u003Ccode>pipelines\u003C\u002Fcode>、\u003Ccode>memory\u003C\u002Fcode> 等十余项计数\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2 id=\"集成方式\">集成方式\u003C\u002Fh2>\u003Ch3 id=\"wine-前缀\">Wine 前缀\u003C\u002Fh3>\u003Cp>把发布包里的 DLL 复制到前缀对应目录，再在 \u003Ccode>winecfg\u003C\u002Fcode> 的 Libraries 页为 \u003Ccode>d3d8\u003C\u002Fcode>、\u003Ccode>d3d9\u003C\u002Fcode>、\u003Ccode>d3d10core\u003C\u002Fcode>、\u003Ccode>d3d11\u003C\u002Fcode>、\u003Ccode>dxgi\u003C\u002Fcode> 添加 \u003Ccode>native\u003C\u002Fcode> 覆盖：\u003C\u002Fp>\n\u003Cdiv class=\"code-block\">\u003Cpre>\u003Ccode class=\"hljs\">export WINEPREFIX=\u002Fpath\u002Fto\u002Fwineprefix\ncp x64\u002F*.dll $WINEPREFIX\u002Fdrive_c\u002Fwindows\u002Fsystem32\ncp x32\u002F*.dll $WINEPREFIX\u002Fdrive_c\u002Fwindows\u002Fsyswow64\nwinecfg\u003C\u002Fcode>\u003C\u002Fpre>\u003C\u002Fdiv>\u003Cp>单一 API 只需要其中一部分 DLL：\u003C\u002Fp>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>接口\u003C\u002Fth>\n\u003Cth>需要的 DLL\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>d3d8\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>d3d8.dll\u003C\u002Fcode>、\u003Ccode>d3d9.dll\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>d3d9\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>d3d9.dll\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>d3d10\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>d3d10core.dll\u003C\u002Fcode>、\u003Ccode>d3d11.dll\u003C\u002Fcode>、\u003Ccode>dxgi.dll\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>d3d11\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>d3d11.dll\u003C\u002Fcode>、\u003Ccode>dxgi.dll\u003C\u002Fcode>\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch3 id=\"steam-启动项\">Steam 启动项\u003C\u002Fh3>\u003Cp>Proton 已内置 DXVK，在启动项里追加环境变量即可，\u003Ccode>%command%\u003C\u002Fcode> 之前的键值对会先于游戏进程生效：\u003C\u002Fp>\n\u003Cdiv class=\"code-block\">\u003Cpre>\u003Ccode class=\"hljs\">DXVK_HUD=devinfo,fps DXVK_FILTER_DEVICE_NAME=\"AMD RADV\" %command%\u003C\u002Fcode>\u003C\u002Fpre>\u003C\u002Fdiv>\u003Ch3 id=\"启动器与原生移植\">启动器与原生移植\u003C\u002Fh3>\u003Cp>Lutris、Bottles、Heroic 在打开 DXVK 选项后会自动放置 DLL 与覆盖项；用 DXVK Native 做原生移植时，必须通过 \u003Ccode>DXVK_WSI_DRIVER\u003C\u002Fcode> 显式指定 \u003Ccode>SDL3\u003C\u002Fcode>、\u003Ccode>SDL2\u003C\u002Fcode> 或 \u003Ccode>GLFW\u003C\u002Fcode> 窗口后端。\u003C\u002Fp>\n\u003Ch2 id=\"适用场景\">适用场景\u003C\u002Fh2>\u003Cul>\n\u003Cli>在 Linux 上通过 Wine 或 Proton 跑 Windows 游戏\u003C\u002Fli>\n\u003Cli>用 Lutris、Bottles、Heroic 统一管理游戏库\u003C\u002Fli>\n\u003Cli>游戏移植时复用现成的 D3D 渲染后端\u003C\u002Fli>\n\u003Cli>排查渲染问题，需要 HUD 与分级日志\u003C\u002Fli>\n\u003Cli>多显卡机器需要锁定某块 GPU\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2 id=\"环境要求\">环境要求\u003C\u002Fh2>\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>项目\u003C\u002Fth>\n\u003Cth>要求\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>操作系统\u003C\u002Ftd>\n\u003Ctd>Linux 或 Wine 前缀，另提供 Windows 构建\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>图形接口\u003C\u002Ftd>\n\u003Ctd>支持 Vulkan 1.3 以上的驱动\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>运行库\u003C\u002Ftd>\n\u003Ctd>支持 Vulkan 的 GPU 驱动，含 32 位 ICD\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>构建工具\u003C\u002Ftd>\n\u003Ctd>wine 10.0、Meson 0.58、Mingw-w64 10.0、glslang\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>权限\u003C\u002Ftd>\n\u003Ctd>对目标前缀的 \u003Ccode>system32\u003C\u002Fcode>、\u003Ccode>syswow64\u003C\u002Fcode> 有写权限\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2 id=\"注意事项\">注意事项\u003C\u002Fh2>\u003Cul>\n\u003Cli>\u003Cstrong>联机风险\u003C\u002Fstrong>：替换 D3D 库在多人游戏中可能被判定为作弊，账号存在封禁风险\u003C\u002Fli>\n\u003Cli>\u003Cstrong>设备过滤\u003C\u002Fstrong>：\u003Ccode>DXVK_FILTER_DEVICE_NAME\u003C\u002Fcode> 只做子串匹配，写错会过滤掉全部设备并导致无法创建 D3D 设备\u003C\u002Fli>\n\u003Cli>\u003Cstrong>编译卡顿\u003C\u002Fstrong>：支持 \u003Ccode>VK_EXT_graphics_pipeline_library\u003C\u002Fcode> 的驱动会在加载期预编译，弱 CPU 上占用会长时间偏高\u003C\u002Fli>\n\u003Cli>\u003Cstrong>日志位置\u003C\u002Fstrong>：Windows 下日志写在游戏工作目录，Linux 下需要设置 \u003Ccode>DXVK_LOG_PATH\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>\u003Cstrong>彻底移除\u003C\u002Fstrong>：删掉 DLL 与覆盖设置后执行 \u003Ccode>wineboot -u\u003C\u002Fcode>，才会恢复原始 DLL\u003C\u002Fli>\n\u003C\u002Ful>\n",1794593623164]