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0.4.1，仓库仅提供安装包与升级信息，不包含应用源码。\u003C\u002Fp>\n\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>项目\u003C\u002Fth>\n\u003Cth>内容\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>版本\u003C\u002Ftd>\n\u003Ctd>0.4.1，随包运行库 310.9.16\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>平台\u003C\u002Ftd>\n\u003Ctd>Windows 10 \u002F 11 x64，D3D12\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>显卡\u003C\u002Ftd>\n\u003Ctd>RTX 30 系 SM86、RTX 20 系 SM75\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>分发形式\u003C\u002Ftd>\n\u003Ctd>\u003Ccode>version.dll\u003C\u002Fcode>、\u003Ccode>dlssg_sm86.ini\u003C\u002Fcode> 与 \u003Ccode>dlssg_sm86\u002F\u003C\u002Fcode> 目录\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>驱动\u003C\u002Ftd>\n\u003Ctd>NVIDIA R580 或更新\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Cblockquote>\n\u003Cp>不换显卡，用一层代理 DLL 把官方帧生成运行库接到 RTX 30 \u002F 20 上。\u003C\u002Fp>\n\u003C\u002Fblockquote>\n\u003Ch2 id=\"主要功能\">主要功能\u003C\u002Fh2>\u003Cul>\n\u003Cli>\u003Cstrong>帧生成倍率\u003C\u002Fstrong>：\u003Ccode>MaxGeneratedFrames\u003C\u002Fcode> 出厂 3 对应 4X，改成 5 可到 6X，实际倍数由游戏请求并受运行库上限约束\u003C\u002Fli>\n\u003Cli>\u003Cstrong>优化内核分级\u003C\u002Fstrong>：\u003Ccode>[DLSSG] Optimized\u003C\u002Fcode> 提供 0 到 3 四级，0 为原厂内核，2 为出厂值\u003C\u002Fli>\n\u003Cli>\u003Cstrong>FG Lite 预设\u003C\u002Fstrong>：\u003Ccode>[DLSSG] Preset\u003C\u002Fcode> 可选 A \u002F B \u002F C，C 档每生成帧 GPU 时间在 2X 下约降 30%\u003C\u002Fli>\n\u003Cli>\u003Cstrong>XeSS 插帧引擎\u003C\u002Fstrong>：\u003Ccode>[FrameGeneration] Engine=XeSS\u003C\u002Fcode> 切到 Intel model 15 移植的多帧生成，支持 2X \u002F 3X \u002F 4X\u003C\u002Fli>\n\u003Cli>\u003Cstrong>超分 INT8 加速\u003C\u002Fstrong>：\u003Ccode>[SuperResolution] Mode\u003C\u002Fcode> 设为 \u003Ccode>M-INT8\u003C\u002Fcode> 或 \u003Ccode>L-INT8\u003C\u002Fcode> 后，用 INT8 内核替换同预设的 FP16 超分\u003C\u002Fli>\n\u003Cli>\u003Cstrong>代理名切换\u003C\u002Fstrong>：游戏不加载 \u003Ccode>version.dll\u003C\u002Fcode> 时，按 \u003Ccode>winmm.dll\u003C\u002Fcode>、\u003Ccode>dbghelp.dll\u003C\u002Fcode>、\u003Ccode>dinput8.dll\u003C\u002Fcode>、\u003Ccode>dxgi.dll\u003C\u002Fcode>、\u003Ccode>d3d12.dll\u003C\u002Fcode> 顺序换用\u003C\u002Fli>\n\u003Cli>\u003Cstrong>日志与计时\u003C\u002Fstrong>：文本日志写在 \u003Ccode>dlssg_sm86\u002Flogs\u002Fdlssg_sm86.log\u003C\u002Fcode>，\u003Ccode>[Logging] FrameTiming=1\u003C\u002Fcode> 另存 \u003Ccode>frame_timing.txt\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>\u003Cstrong>配置容错\u003C\u002Fstrong>：单个键写错只回退该键并记一条 \u003Ccode>configuration_warning\u003C\u002Fcode>，不会关掉整个组件\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2 id=\"配置项\">配置项\u003C\u002Fh2>\u003Cul>\n\u003Cli>\u003Cstrong>\u003Ccode>[DLSSG] Optimized\u003C\u002Fcode>\u003C\u002Fstrong>：优化等级 0 到 3，出厂 2，1 档输出与官方逐位一致，3 档全部走有损加速\u003C\u002Fli>\n\u003Cli>\u003Cstrong>\u003Ccode>[DLSSG] Preset\u003C\u002Fcode>\u003C\u002Fstrong>：只保留 A \u002F B \u002F C 三档，出厂 A\u003C\u002Fli>\n\u003Cli>\u003Cstrong>\u003Ccode>[FrameGeneration] MaxGeneratedFrames\u003C\u002Fcode>\u003C\u002Fstrong>：出厂 3 即 4X，5 即 6X，XeSS 引擎下取值 1 到 3\u003C\u002Fli>\n\u003Cli>\u003Cstrong>\u003Ccode>[SuperResolution] Mode\u003C\u002Fcode>\u003C\u002Fstrong>：\u003Ccode>Off\u003C\u002Fcode>、\u003Ccode>M-INT8\u003C\u002Fcode>、\u003Ccode>L-INT8\u003C\u002Fcode>、\u003Ccode>M-FP16\u003C\u002Fcode>、\u003Ccode>L-FP16\u003C\u002Fcode>，出厂 \u003Ccode>Off\u003C\u002Fcode>\u003C\u002Fli>\n\u003Cli>\u003Cstrong>\u003Ccode>[XeSSFG] FlowResolution\u003C\u002Fcode>\u003C\u002Fstrong>：出厂 \u003Ccode>Middle\u003C\u002Fcode>，设为 \u003Ccode>CoarseAt4K\u003C\u002Fcode> 时输出像素达到 3840×2160 自动转 \u003Ccode>Coarse\u003C\u002Fcode>\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2 id=\"适用人群\">适用人群\u003C\u002Fh2>\u003Cul>\n\u003Cli>RTX 30 系显卡用户\u003C\u002Fli>\n\u003Cli>RTX 20 系显卡用户\u003C\u002Fli>\n\u003Cli>想提升单机游戏帧数的玩家\u003C\u002Fli>\n\u003Cli>愿意手动调整 INI 的进阶用户\u003C\u002Fli>\n\u003C\u002Ful>\n\u003Ch2 id=\"快速上手\">快速上手\u003C\u002Fh2>\u003Col>\n\u003Cli>完全退出游戏，进入游戏的渲染 EXE 目录，例如 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id=\"系统要求\">系统要求\u003C\u002Fh2>\u003Ctable>\n\u003Cthead>\n\u003Ctr>\n\u003Cth>项目\u003C\u002Fth>\n\u003Cth>要求\u003C\u002Fth>\n\u003C\u002Ftr>\n\u003C\u002Fthead>\n\u003Ctbody>\u003Ctr>\n\u003Ctd>操作系统\u003C\u002Ftd>\n\u003Ctd>Windows 10 \u002F 11 x64\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>图形接口\u003C\u002Ftd>\n\u003Ctd>Direct3D 12\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>显卡\u003C\u002Ftd>\n\u003Ctd>RTX 30 系（SM86）或 RTX 20 系（SM75）\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>驱动\u003C\u002Ftd>\n\u003Ctd>NVIDIA R580 或更新，基于 CUDA 13.0\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003Ctr>\n\u003Ctd>其他依赖\u003C\u002Ftd>\n\u003Ctd>不需要 CUDA Toolkit，不需要 Python\u003C\u002Ftd>\n\u003C\u002Ftr>\n\u003C\u002Ftbody>\u003C\u002Ftable>\n\u003Ch2 id=\"注意事项\">注意事项\u003C\u002Fh2>\u003Cul>\n\u003Cli>\u003Cstrong>只放一个代理\u003C\u002Fstrong>：\u003Ccode>version.dll\u003C\u002Fcode> 与 \u003Ccode>alternatives\u002F\u003C\u002Fcode> 里的备用 DLL 同时存在会互相冲突\u003C\u002Fli>\n\u003Cli>\u003Cstrong>升级先清空\u003C\u002Fstrong>：新旧版文件结构不同，直接覆盖会残留旧运行库与失效的 INI 键\u003C\u002Fli>\n\u003Cli>\u003Cstrong>超分文件在完整包\u003C\u002Fstrong>：\u003Ccode>sr_kernels.dll\u003C\u002Fcode> 超过 GitHub 单文件上限，仓库里没有，只在 Release 压缩包中\u003C\u002Fli>\n\u003Cli>\u003Cstrong>自签名提示\u003C\u002Fstrong>：签名证书为 \u003Ccode>CN=DLSSG for SM86 (self-signed)\u003C\u002Fcode>，首次运行 Windows 可能显示未知发布者\u003C\u002Fli>\n\u003Cli>\u003Cstrong>显存占用\u003C\u002Fstrong>：1080p 约 350 MiB、1440p 约 540 MiB、4K 约 810 MiB，且与插帧倍率无关\u003C\u002Fli>\n\u003C\u002Ful>\n",1794593808579]