lolPing is a League of Legends ping-round tool for Windows and macOS that shows latency on a transparent full-screen overlay, with room collaboration.
- v0.5.3
- Published at
- 15h ago
- 1,682
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- 61,334
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- Synced at
- 10m ago
Latest release
v0.5.3Oct 19, 2026, 07:18 AMDownloads slow? Switch the source anytime above
README
Project Overview
lolPing is a League of Legends ping-round tool built with TypeScript and Electron, running on Windows and macOS. It paints latency results on a transparent full-screen overlay so players can see the ping round in-game. It ships a C++ hook helper that collects the underlying data and supports room collaboration to share ping info. The code is open source under MIT.
| Item | Value |
|---|---|
| Platform | Windows, macOS |
| Language | TypeScript (Electron) + C++ helper |
| Presentation | Transparent full-screen overlay |
| License | MIT |
A desktop tool that paints League of Legends ping-round results on a transparent full screen.
Key Features
- Ping-round display: shows latency round results on a transparent overlay
- Full-screen transparent: the overlay does not block the game view
- C++ helper: a hook process collects the underlying data
- Room collaboration: players in a room share ping info
- Dual platform: runs on both Windows and macOS
- Latency alerts: highlight when ping spikes abnormally
Target Audience
- Regular League of Legends players
- Players who care about latency and network quality
- Users who want in-game ping-round readouts
- Developers into desktop game utility tools
Quick Start
- Get the lolPing build
- Launch the app; the full-screen overlay appears
- Watch the ping round after entering the game
- Join a room for collaboration as needed
Core Advantages
- No view block: the transparent overlay stacks info on the game
- Real data: the C++ hook reads underlying latency directly
- Collaborative: room sharing lets teammates see ping in sync
System Requirements
| Item | Requirement |
|---|---|
| OS | Windows, macOS |
| Runtime | Electron + C++ helper process |
| License | MIT |
Notes
- Game risk: game utility tools may trip anti-cheat; evaluate before use
- Hook permissions: the C++ helper needs system-level access
- Platform scope: features target League of Legends, not other games
Release history
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