darrenprx

lolPing

darrenprx

lolPing is a League of Legends ping-round tool for Windows and macOS that shows latency on a transparent full-screen overlay, with room collaboration.

v0.5.3
Published at
15h ago
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Synced at
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Latest release

v0.5.3Oct 19, 2026, 07:18 AM
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README

Project Overview

lolPing is a League of Legends ping-round tool built with TypeScript and Electron, running on Windows and macOS. It paints latency results on a transparent full-screen overlay so players can see the ping round in-game. It ships a C++ hook helper that collects the underlying data and supports room collaboration to share ping info. The code is open source under MIT.

Item Value
Platform Windows, macOS
Language TypeScript (Electron) + C++ helper
Presentation Transparent full-screen overlay
License MIT

A desktop tool that paints League of Legends ping-round results on a transparent full screen.

Key Features

  • Ping-round display: shows latency round results on a transparent overlay
  • Full-screen transparent: the overlay does not block the game view
  • C++ helper: a hook process collects the underlying data
  • Room collaboration: players in a room share ping info
  • Dual platform: runs on both Windows and macOS
  • Latency alerts: highlight when ping spikes abnormally

Target Audience

  • Regular League of Legends players
  • Players who care about latency and network quality
  • Users who want in-game ping-round readouts
  • Developers into desktop game utility tools

Quick Start

  1. Get the lolPing build
  2. Launch the app; the full-screen overlay appears
  3. Watch the ping round after entering the game
  4. Join a room for collaboration as needed

Core Advantages

  • No view block: the transparent overlay stacks info on the game
  • Real data: the C++ hook reads underlying latency directly
  • Collaborative: room sharing lets teammates see ping in sync

System Requirements

Item Requirement
OS Windows, macOS
Runtime Electron + C++ helper process
License MIT

Notes

  • Game risk: game utility tools may trip anti-cheat; evaluate before use
  • Hook permissions: the C++ helper needs system-level access
  • Platform scope: features target League of Legends, not other games

Release history

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