A native, user-mode, multi-process, graphical debugger from Epic Games, currently supporting local Windows x64 debugging with PDBs, with plans to expand to Linux and DWARF support.
- v0.9.29-alpha
- Published at
- 27d ago
- 7,584
- Stars
- 16,746
- Download
- Synced at
- 24d ago
Latest release
v0.9.29-alphaSep 30, 2026, 10:12 PMDownloads slow? Switch the source anytime above
README
Project Overview
The RAD Debugger is a native, user-mode, multi-process, graphical debugger. It currently only supports local-machine Windows x64 debugging with PDBs, with plans to expand to native Linux debugging and DWARF debug info in the future.
Key Features
- Native user-mode multi-process graphical debugging
- Local Windows x64 debugging with PDB support
- RAD Debug Info (RDI) custom debug information format
- RAD Linker: A high-performance linker optimized for generating huge executables, up to 50% faster link times
Target Audience
- C/C++ developers on Windows platforms
- Game developers and systems programmers who need to debug large projects
Quick Start
- Download pre-built release binaries from GitHub Releases
- Refer to the debugger's bundled README for usage instructions
- When submitting issues, attach dump files, reproduction steps, and other relevant information
Core Advantages
- Officially built by Epic Games with reliable quality
- Supports debugging of huge executables (via RDI format and RAD Linker)
- RAD Linker is fully compatible with MSVC command-line syntax
- Open-source and free with community contributions welcome
System Requirements
- OS: Windows (current version)
- Architectures: x64
- Additional Dependencies: PDB debug info (current version)
Notes
- Currently in ALPHA stage
- Currently only supports local Windows x64 debugging
Release history
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