EpicGames

raddebugger

A native, user-mode, multi-process, graphical debugger from Epic Games, currently supporting local Windows x64 debugging with PDBs, with plans to expand to Linux and DWARF support.

v0.9.29-alpha
Published at
27d ago
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Synced at
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Latest release

v0.9.29-alphaSep 30, 2026, 10:12 PM
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README

Project Overview

The RAD Debugger is a native, user-mode, multi-process, graphical debugger. It currently only supports local-machine Windows x64 debugging with PDBs, with plans to expand to native Linux debugging and DWARF debug info in the future.

Key Features

  • Native user-mode multi-process graphical debugging
  • Local Windows x64 debugging with PDB support
  • RAD Debug Info (RDI) custom debug information format
  • RAD Linker: A high-performance linker optimized for generating huge executables, up to 50% faster link times

Target Audience

  • C/C++ developers on Windows platforms
  • Game developers and systems programmers who need to debug large projects

Quick Start

  1. Download pre-built release binaries from GitHub Releases
  2. Refer to the debugger's bundled README for usage instructions
  3. When submitting issues, attach dump files, reproduction steps, and other relevant information

Core Advantages

  • Officially built by Epic Games with reliable quality
  • Supports debugging of huge executables (via RDI format and RAD Linker)
  • RAD Linker is fully compatible with MSVC command-line syntax
  • Open-source and free with community contributions welcome

System Requirements

  • OS: Windows (current version)
  • Architectures: x64
  • Additional Dependencies: PDB debug info (current version)

Notes

  • Currently in ALPHA stage
  • Currently only supports local Windows x64 debugging

Release history

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