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pokewilds

A Gen 2 Pokemon fan game/engine built with libGDX, featuring procedurally generated worlds with diverse biomes and unique monsters.

v0.8.11
Published at
Jan 17, 2024
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Synced at
Oct 4, 2026

The author no longer ships through GitHub Releases, but the repository is still active (last push Aug 16, 2026). Get the latest version from:

Latest release

v0.8.11Jan 17, 2024, 02:35 PM
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README

Project Overview

PokeWilds is a Gen 2 Pokemon fan game/engine built with libGDX, featuring procedurally generated worlds with diverse biomes and unique monsters.

Key Features

  • Procedurally generated worlds with different biomes, each with unique monsters
  • Wild monster levels increase the further you explore, making rare biomes harder to reach
  • Pokemon can help explore via HM moves (cut, fly, surf) plus new HMs for building, jumping ledges, and starting fires
  • Cross-platform support with multiplayer, large maps, and fullscreen mode
  • Accurately ripped sprites and animations from the console games for authentic feel

Target Audience

  • Pokemon fans and retro gaming enthusiasts
  • Players who enjoy procedurally generated open-world exploration
  • Developers interested in Pokemon fan games

Quick Start

  1. Download the archive for your platform from GitHub Releases
  2. Extract and follow the instructions in README.txt
  3. Windows users double-click pokewilds.exe to launch
  4. macOS users follow the README to create a launcher and avoid save data loss

Core Advantages

  • Procedural generation for endless exploration possibilities
  • Authentic visuals and feel from the original console games
  • libGDX-based for cross-platform and multiplayer support

System Requirements

  • OS: Windows 64-bit, Linux 64-bit, Mac
  • Architectures: x86_64
  • Additional Dependencies: Java (for running .jar files)

Release history

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