A Gen 2 Pokemon fan game/engine built with libGDX, featuring procedurally generated worlds with diverse biomes and unique monsters.
- v0.8.11
- Published at
- Jan 17, 2024
- 2,901
- Stars
- 553,198
- Download
- Synced at
- Oct 4, 2026
The author no longer ships through GitHub Releases, but the repository is still active (last push Aug 16, 2026). Get the latest version from:
Latest release
v0.8.11Jan 17, 2024, 02:35 PMDownloads slow? Switch the source anytime above
README
Project Overview
PokeWilds is a Gen 2 Pokemon fan game/engine built with libGDX, featuring procedurally generated worlds with diverse biomes and unique monsters.
Key Features
- Procedurally generated worlds with different biomes, each with unique monsters
- Wild monster levels increase the further you explore, making rare biomes harder to reach
- Pokemon can help explore via HM moves (cut, fly, surf) plus new HMs for building, jumping ledges, and starting fires
- Cross-platform support with multiplayer, large maps, and fullscreen mode
- Accurately ripped sprites and animations from the console games for authentic feel
Target Audience
- Pokemon fans and retro gaming enthusiasts
- Players who enjoy procedurally generated open-world exploration
- Developers interested in Pokemon fan games
Quick Start
- Download the archive for your platform from GitHub Releases
- Extract and follow the instructions in
README.txt - Windows users double-click
pokewilds.exeto launch - macOS users follow the README to create a launcher and avoid save data loss
Core Advantages
- Procedural generation for endless exploration possibilities
- Authentic visuals and feel from the original console games
- libGDX-based for cross-platform and multiplayer support
System Requirements
- OS: Windows 64-bit, Linux 64-bit, Mac
- Architectures: x86_64
- Additional Dependencies: Java (for running
.jarfiles)
Release history
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