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ZyNova

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ZyNova is an Android launcher for Minecraft: Java Edition, built on ZalithLauncher2, with a built-in AI Agent that really reads logs, manages mods, and launches the game.

v27.4.0
Published at
2d ago
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Synced at
2d ago

Latest release

v27.4.0Oct 16, 2026, 11:04 PM
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README

Project Overview

ZyNova is an Android launcher for Minecraft: Java Edition, forked from ZalithLauncher2's open-source code and written in Kotlin. Its standout feature is a built-in AI Agent that does not just advise but reads logs, manages mods, edits configs, installs resources, and actually launches the game. The home screen uses a card layout organized by version, and resource management and renderers are unified.

A launcher that reads logs, installs mods, and starts the game itself, not just advises.

Key Features

  • Built-in AI Agent: 25 tools built on the launcher's systems that manage instances, mods, resource packs, shaders, and saves and launch the game
  • Conversations and audit: chats are saved on-device with a sidebar for viewing and switching, and every write operation is logged locally
  • Free model configuration: supports OpenAI, Anthropic, and extensible providers, with keys stored on-device only and a dynamically fetched model list
  • Control and safety: confirm every operation by default or grant full control, with file tools confined to the game and launcher data directories
  • Card-style home: each installed version is a card listing that version's worlds and servers; tapping the card launches it
  • Long-press reordering: drag version cards, worlds and servers within a card, and the right menu into any order, remembered
  • Unified resource management: mods, resource packs, shaders, and worlds share one search-to-install pipeline
  • Unified download manager: queue, concurrency control, progress, resume, retry, cancellation, and verification in one
  • Three renderers: built-in Ironized Zink (default), GL4ES, and MobileGlues
  • Renderer presets: Potato, Performance, Default, and Max Compatibility
  • Vulkan detection: clearly separates available, unavailable, and check-failed states with concrete reasons and device info
  • Account login: Microsoft-first sign-in with premium verification

Target Audience

  • Players who want Minecraft Java Edition on an Android phone
  • Users who find installing mods and tuning configs tedious
  • Players who want AI to troubleshoot and install resources automatically
  • Advanced users who care about renderers and picture quality

Quick Start

  1. Download and install the APK from Releases and grant storage and network permissions
  2. On first launch sign in with a Microsoft account as prompted to complete premium verification
  3. Install the Minecraft version you need under "Download"
  4. Back on the home screen, tap the matching version card to launch the game
  5. For mods or shaders, open the resource page from version settings and tap download to install into the current instance
  6. To use AI, tap the AI button in the top bar and describe the problem or let it act for you

Core Advantages

  • An AI that works: it does not just explain but calls tools to actually get things done
  • Home as instances: the card layout makes each version's worlds and servers obvious
  • Unified resource pipeline: mods, shaders, and resource packs share one download-and-install flow
  • Tunable rendering: three renderers plus four presets balance performance and compatibility
  • Controllable operations: writes are confirmed by default, with an exportable audit record

System Requirements

Item Requirement
OS Android (minimum API 26)
Building from source Android Studio (supporting AGP 9.3.0), JDK 17
License GPL-3.0 (component licenses differ)

Notes

  • This is an unofficial modified version of ZalithLauncher2, maintained independently
  • The AI Agent confirms every write by default; check file scope and risk before granting full control
  • Renderers need Vulkan or OpenGL ES support, and availability follows the detection result
  • If the driver cannot translate to a high OpenGL version correctly, lower the OpenGL version below the presets

Release history

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