Stronghold Protocol is an unofficial fan remake of Arknights' autopilot tower-defense mode: a browser game for 1-4 player co-op, with rules checked against official data tables, a Node.js server and in-browser combat simulation.
- v0.3.1
- Published at
- 2d ago
- 1,592
- Stars
- 35,371
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- Synced at
- 1d ago
Latest release
v0.3.1Oct 17, 2026, 05:15 PMDownloads slow? Switch the source anytime above
README
Project Overview
This project is an unofficial fan remake of the Arknights seasonal auto-chess tower-defense mode: it runs in the browser, supports solo simulation and 1-4 player online co-op, with rules and numbers checked against official data tables and PRTS.
The server is a Node.js program that only manages economy and turns while combat is simulated locally in each player's browser, so a low-power box can host a game.
| Item | Value |
|---|---|
| Form | browser game + Node.js server |
| Players | solo or 1-4 co-op (no PvP) |
| Stack | JavaScript (Node.js) |
| License | GPL-3.0 (code only) |
| Version | v0.2.6 |
Play auto-chess tower defense in a browser and hold the gate with four friends.
Key Features
- Full match flow: confirm run info, strategy draft over 40 strategies, 14 combat turns and title settlement
- 4 difficulties: Standard, Perilous, Desperate and Ultimate with official parameters for solo and alliance modes
- Prep phase: recruit, refresh, freeze and upgrade the command center, drag units from the staging area
- Facing wheel deployment: pick unit orientation with a wheel for finer tower-defense placement
- Elite promotion: three same-name operators auto-merge into an elite with higher-tier abilities
- Online co-op: 1-4 players share a card pool, empty seats can take AI teammates
- Hidden core: qualifying runs on Perilous and above enter a 15th turn
Target Audience
- Arknights players
- Fans of auto-chess and tower defense
- Players who want PvE co-op with friends
- Players who like hosting their own servers
Quick Start
- Download the full bundle from Releases (or the lite bundle, which fetches assets on first launch)
- Extract and run the server script
- Open the local address in a browser
- Create a room and share the code with friends
- Pick a difficulty, recruit in prep and fight in combat turns
Core Advantages
- Instant play: the browser is the client, no game install needed
- Lightweight hosting: the server only tracks economy and turns, low-power devices suffice
- Faithful numbers: rules and parameters verified against official tables and PRTS
- Co-op by design: no PvP, four players defending together
System Requirements
| Item | Requirement |
|---|---|
| Server | Node.js 22 or 24 |
| Client | a modern browser (Chromium-based preferred) |
| Deployment | Docker or source run supported |
Notes
- Unofficial fan work: not affiliated with Hypergryph or Yostar, game assets belong to their owners and are not covered by the GPL
- Non-commercial only: selling, paid distribution and paid servers are strictly forbidden
- Bundle includes assets: the full bundle ships game assets, the lite bundle downloads them from a public mirror on first launch
Release history
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